In the Gig Economy, you've got to get the job done - or risk automation.
You find yourself in the bowels of GIGCO, a sprawling superpower in online retail.
By tapping your phone (the tool that transportation, commerce and employment all run through) you race across the screen, moving from one conveyor belt to the next.
Your nemesis is the automated shipping robot, buzzing to take your job.
If you can't maneuver around the robots and complete your task, the lights dim; the warehouse transitions to fully automated, machine-vision.
Games and game development share many interest with the labourers of the Gig Economy: this past month the UK's Game Worker's Union organized under the larger freelancers union (Independent Workers of Great Britain).
Gigco is interactive labour commentary in the form of a casual mobile game.
SpekWork is a studio exploring new political narratives through game design. It is the collaborative effort of three postsecondary instructors teaching from the intersections of art, labour, and emerging technologies.